Developing a free, online educational role-playing game in 11 languages for millions of students and teachers in classrooms around the world.
Currently Operating in 161 Regions
January 15, 2019
A vast array of apps, websites and software in schools today borrow elements from video games to help teachers connect with students living technology-infused lives.
April 26, 2021
Unreasonable Collective deploys over USD3m in high impact tech ventures within first five months of launch
Unreasonable Collective has closed Q1 2021 with investments in Classcraft, Goodr, At One Ventures and Turtle Tree, totalling more than USD3 million.
March 25, 2021
Since the start of the pandemic, educators using Classcraft have rewarded 40M positive distance learning behaviors During the pandemic, educators have used Classcraft to promote behaviors...
October 22, 2020
In episode 13 of the Investing in Impact podcast, I speak with Shankari Mylvaganam, the Director of Strategy and Global Partnerships at Unreasonable, on finding and scaling venture-based solutions...
July 8, 2020
In these uncertain times, pivoting is the name of the game for social entrepreneurs, as well as everyone else in the ecosystem. Case in point: Unreasonable Group.
September 17, 2019
Classcraft, which uses video games to help kindergarten to grade 12 students be more engaged at school, has closed a $10 million Series A.
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